AI Insights · Timothy · September 2022
Top 5 Boxing Games Performance in Germany for Q3 2022
Discover the performance trends of the top 5 boxing games in Germany during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 boxing games on a unified platform in Germany showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a closer look, with data provided by Sensor Tower.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a steady increase in weekly revenue, peaking at around $2.3K at the end of July. Weekly downloads showed an initial spike, reaching approximately 6K in mid-July, before stabilizing around 1.7K by the end of September. Active users followed a similar trend, peaking at about 6.4K in mid-July and gradually declining to 3.9K towards the end of the quarter.
Real Boxing 2 by Vivid Games S.A. saw consistent weekly downloads, averaging around 6K, with a notable dip to 4.2K in mid-September. Revenue trends showed a gradual decline from $1.3K at the beginning of the quarter to approximately $750 by the end of September. Active users remained relatively stable, fluctuating between 9.1K and 10.3K, with a slight drop to 8K in mid-September.
Boxing Star: Real Boxing Fight by THUMBAGE had modest weekly downloads, averaging around 800. Revenue peaked at $1.9K in early August but saw a significant decrease to around $340 by the end of September. Active users remained steady, averaging around 3.2K to 3.8K throughout the quarter.
WWE Mayhem from Reliance Games showed stable weekly downloads, averaging around 1K, with peaks of up to 1.4K in late September. Revenue fluctuated, starting at $1.6K and ending around $530 by the end of the quarter. Active users saw a slight increase, starting at 2.7K and ending at around 3K.
EA SPORTS™ UFC® 2 by Electronic Arts demonstrated high weekly downloads, averaging around 3.2K, with a peak of 5K at the start of the quarter. Revenue remained relatively stable, fluctuating between $360 and $1.1K. Active users were consistently high, averaging around 17.8K, with a peak of 20.8K at the beginning of the quarter.
For a more detailed analysis and additional insights, visit Sensor Tower.